Sunday, 31 January 2010
Mike mosedale- Illustrator
Michael Mosedale is a famouse british illustartor and cartoonist who's cartoonic 'rushed' style can be seen in Newspapers and books all over the UK. His most noted work would have to be in the book collection of Harry Oliver; the most noted of these books is titled March Hares And Monkey's Uncles.
Thursday, 28 January 2010
Podcast.com
Wednesday, 27 January 2010
My view on the Jabberwocky nouns
Verse 1
Brillig: To me, this sounds like a foggy day, when the clouds are far low on the ground, yet you could actually see the puffy clouds.
Slithy Toves: Slithy seems slimier to slimy, except with a dry feeling to it as well, much like reptilian. Toves would be part badger, part parrot on my point of view. So a Slithy Tove would be a Badger with parrot claws and head, and lizard like skin.
gyre and gimble: To gyre and to gimble sounds rather cheerful, enough to dance to, even. So to gyre would be to twirl, and to gimble could be to jump (or vice verse, doesn't matter much)
Wabe: When I think of this word, I think of a mid-large spacing of a forest, formed by a flattened willow tree.
mimsy: That sounds very small and timid, almost shaking. So to be mimsy would be to shiver almost.
Borogoves: This will be an odd one; a large vole- like mammal with frog's legs and a large pointed nose. I never said this was going to make sense.
Mome Raths: Mome would possibly be large and fluffy, and a rath would be like a turtle. A big fluffy turtle? Who'd have thunk it?
Outgrabe: To Outgrabe would be to search in the trees for fruits and berries. So if a Mome Rath Outgrabes, you might wanna move back a bit.
Verse 2
Jabberwock: To be truthful, this mythical menace has to be a dragon, but what would it look like. I suppose most of the top half of John Tenniel's illustration would remain,
Jubjub bird: Obviously, it'd have to be a bird; but what kind? I'm thinking a crow-shaped body with a extremely large beak and long-ish legs.
Shun the frumious Bandersnatch!: To shun would sound like as if you were to look up to something.
Frumious sounds like a very sneaky personality, to be frumious would be very conniving and be two-faced, and always leaning forward. Imagine Quasimodo impersonating Dick Dasterdly.
Finally, a Bandersnatch; sounds very mischievous indeed. It could well be a giant polecat that hides in the shadows. A combo like a frumious Bandersnatch sounds even scarier than the Jabberwock.
Verse 3
Vorpal: To be vorpal would be trusting and bright, like a superhero.
Manxome: I have a feeling this might mean mysterious in an mythical sense. You know of something manxome because you've only heard of it.
Tumtum tree: A tree, obviously, but what would be it's characteristics? I'm imagining a rubbery texture with a somewhat tribal look to it. Like a totem pole made of erasers and full of leaves.
Verse 4
Uffish: To be in an Uffish thought, could be in a foolish one. You'd space out as you think.
Whiffling through the tulgey wood: If you were whiffling through some bushes, you would be blowing them away (rather than pushing them).
A Tulgey wood wood perhaps be a very bushy one, filled with leaves form top to bottom.
Burbled: when you burble, you would be gurgling quietly to yourself.
Verse 5
Snicker-Snack!: The hero's vorpal blade probably clashed with the creatures claws and thus created a loud clanging sound.
Galumphing: This has a very low-tone feel to it. To Galumph would be to tread on mud with a heavy object
Beamish, Frabjous, Callooh and Callay will all be sounds of relief and joy.
Beatrix Potter- Illustrator
E.H. Shepard - illustrator
Photo Manipulation: Zink-PoGo from Frenky on Vimeo.
This is an online tutorial on how to create advanced photo manipulation. I absolutely love the 'dirty film' look of the sequence. Not only does it have a sense of nostalgia, but it uses a variety of colours that differ greatly and yet somehow still manage to work together. The film is done in speed-motion, meaning the recordings are sped up to reduce time wasted and leaves a nice style that seems similar to stop-motion.
The sound used also has a sign of nostalgia. The digital trumpets and other instruments remind me somewhat of an old video game.
This is a music video portraying a story about a girl who had her heart broken. The rain and the ripples on the water represent the sadness in which she has gone through. The seasons and the moment of the event is displayed by the mentions of the vegetation that dropped off the trees. The dull blue colour alsoexpresses the depression in this sequence.
Digital Stories from Stephen Ng on Vimeo.
This is a story told by two old ladies, imported to visuals with the help of magazine scans. You can hardly hear the ladies talking, but you don't need to. Every image found in this video reflects on what the old ladies are saying. The magazine scans also reflect a sense of nostalgia, because many of these scans are from very old images that date back as far as 1950s, perhaps even further.
wikis from tarantela on Vimeo.
This video uses toy robots and flat images cut out to describe the use of Wikipedia. The robots represent the average person who would spend most of their day on the computer, forever functioning with hardly any sign of emotion. The film is done in stop-motion in a presentation format, as if it is presenting itself. It's also displayed somewhat in 2D, to show it's simplicity.
digital storytelling from tarantela on Vimeo.
This clip shows what seems to be three university students using cut out drawn replicas of equipment vital for filming. The outlined drawn equipment reflect on the vitality of their usage and that they can be pursed just as simply as buying paper. The colour scheme used is very bright and colourful, which says that filming can be fun at times.
Monday, 25 January 2010
Page Master- Dr. Jeckle lighting
Design process- scanning in textures
Friday, 22 January 2010
What is RSS?
Trivial pursuit -interactive website
Fred Frap's imaginary home page- worst website designs
Save the turtles- Interactive website
Design process- creating the Greenhouse page.
This is not what the finished piece looks like. This is merely a process through the centre of production. The final version has more detailed snow, and plant bushes on both sides.
Wednesday, 20 January 2010
Design process- the shadow
Itchy animation website
Design process- beginning of the end of sanity
From here I wanted to make the scent stand out the most. I merely pushed the scent layer above the multiplied gradient layer.
Monday, 18 January 2010
design process- detailing the door.
Wednesday, 13 January 2010
Beginning of the end of Sanity- Outcome process
So Currently I have three layers, the character, the black blocks on each side, and the grey background.
As you see, I've made a rectangula select tool. With that selection still valid, I go ahead and make a new layer.
On my new layer, I make a line gradient in the selction. For now I just make it black and white to reduce complication.
On the layer properties section, i set the layer to screen so the black becomes invisible and leaves a transparent white.
I then rotate the gradient to get it to a position ready for the twirl tool, found in the filter tab under distort.
As the preview shows, the result will leave a shape which I don't want, but this can be sorted later on inthe process.
to exend the end on the top right, I simply selected that part with a rectangular select tool. I also rotate it to make it fit to the whole effect. But there is still the question of the excess parts aorund the sides.
for that I used a pen tool to make a path and made sure at least one side is curved for the effect. then going around the excess, I turned the path into a selection and delecting everything on that layer in that selection.
I'm now left with a nice, clean curved gradient that tickens on one side, and has an extra transparent area near the charcter's nose.
I am now hapy and willing to colour the gradient effect. To do this I go onto the Adjustments tab under image and select hue/saturation. Then before I do anything else, I click the colorize button on, so it fully colours the image, and not just try to change it. I then continue to toggle with the hue, saturation and lightness until I have the right colour mix for an 'exotic scent'.
For extra detail, I erase any of this scent on the charcter's nose, and smudge it on both sides, to give the sense that he is smelling the thick aroma.
Finally for the final touch I added white stars which I happened to find on the paint shape tab in the arrow next to the brush size indicator.
So what I've done here is make a new layer, create a radial gradient, still in black to white only this time it's in reverse. I've also set the layer to multiply, so the whith becomes invisible, leaving a blurry black ring. But now we have a new problem, this layer has effected ALL layers behind it, especially the exotic scent. As I mentioned before I wanted it to stand out the most.